MAIN BASE.  PAINTBALL \ AIRSOFT PROP

Free Delivery&Returns

300€

WARRANTY

WEIGHT

BATTERY TYPE

BATTERY LIFE

DIMENSIONS

1.2KG

Li-ion 10000mAh

up to 20 hours

380 x 50 x 280 mm

1. Description

Main Base is a player control device that is used for various game scenarios. Main Base is activated and rebooted using the key. All system settings and game mode selection are changed in the admin menu. All information is displayed on the screen and digital modules.

The device is a game prop and used in organizing of airsoft  and paintball events, tactical training, corporate and entertainment events.

A simulator of explosive device is made in a plastic case of black color.

The main body is a construct on which digital displays (2 pieces) are installed to display the score of each team. The panel also has a display, a card scanner, and a digital keyboard.

2. Delivery kit

1. Main Base device – 1unit;

2. Activation key (button) – 1key;

3. Magnetic cards (13.56) – 40cards;

4. Cable for charging a kit - 1cable.

3. Device

The main body is a construct on which digital displays (2 pieces) are installed to display the score of each team. The panel also has a display, a card scanner, and a digital keyboard.

4.Instructions for setting up and using the device.

Turn on the power.

Select a game mode.

Menu navigation is controlled using buttons A and B(top-down) button C (back ) button D (ok)

ADMIN

GO FAST

SUPPRESSION

FUC*KING FORCE

CONTROL POINT

ADD TIME

Admin mode has several configuration modes. It is possible to delete from the memory ALL the cards. To add new cards.

IMPORTANT! When adding a new card, choose a new slot (push the button B and find a free slot). There are 60 slots (for both teams)

When adding a new card, it’s necessary to attach it to the scanner until you hear a sound signal.

Game modes.

GO FAST. In this mode, the winner is the team that scans all their cards faster than the opponent.

When configuring this mode, setting the timer and the number of cards for each team is required.

SUPPRESSION. In this mode, the countdown is ONLY for the team that first scans its first card.

FUC*KING FORCE. In this mode the winner is the team which will disable the timer. In the setup mode, it’s required to choose 1 map for each team and record them in memory of this mode. These cards will disable the timer. All other cards will trigger the acceleration of the countdown.

CONTROL POINT. In this mode, the team that has time to scan more cards will win. Each card can be scanned SEVERAL times. The interval between scanning is set in the menu.

ADD TIME. A mode that allows ADDING a penalty time to the opponent. The more cards the team scans,the more time will be added to the opponent. The menu allows you to set any penalty time.

Our products are produced and sold for recreational and non-lethal gameplay and training purposes. Any modification of a Intelarms device or its components violates our customer agreements and removes all liabilities of Intelarms or our affiliates.