Counter strike


This is the most recognizable and popular game in the world. There is probably no one who would not have heard about this game. Millions of players around the world continue to play, despite the respectable age of the game. But this is just a game, albeit with a world name.
Today we want to present you a game model from the Counter Strike universe. This is a replica of the most famous bomb of terrorists. Our replica (hereinafter the device) has a similar principle of operation with its computer original.

How does it work in the real life? We all understand that it is impossible to transfer a virtual fantasy to our real world, but if you really want, then you can really create something new and original. Let's compare the original physics of the bomb and the real prototype.

Virtual physics and action. Terrorists start the game with a bomb in their hands which is inactive until the player carries it to the points on the map (marked with a cross).


Real physics and action. The device is configured in advance and waits for it to be brought to a certain point (indicated by a cross on the game map). The device is activated only on a point (there may be several points).

Virtual physics and action. The terrorists carried the bomb to the activation point and turned on the bomb. (BOMB HAS BEEN PLANTED)


Real physics and action. As soon as the device is on the activation point, the display turns on and the player (terrorist) presses any button on the keyboard. The opening password mode is activated. The activation password appears on the display. The player enters it. The countdown timer is activated. Sound track included (BOMB HAS BEEN PLANTED)

Virtual physics and action. Counter-terrorists find the established bomb and enter the password. Timer stops. (BOMB HAS BEEN DEFUSED. COUNTER TERRORISTS WIN!)


Real physics and action. Counter-terrorists find the established bomb and press any key on the keyboard. The private password for deactivation (asterisks on the screen) starts to open as a password. After full opening, the player enters a password. If the password is correct, the deactivation download starts. The sound track turns on. (BOMB HAS BEEN DEFUSED. COUNTER TERRORISTS WIN!)

Virtual physics and action. The team has a player with a set DEFUSE KIT. This set allows him to deactivate the bomb faster.
Real physics and action. Before the game, it is determined which player will have access to the DEFUSE KIT. This player receives a 4-digit password from the quick access menu. He presses the * button and gets access to enter his personal password. This action instantly opens the entire password for deactivation.

Addition to real physics and action. Acceleration mode when entering the wrong digit when deactivating. The countdown may accelerate if the player mistakenly enters the wrong character. The acceleration mode is regulated in the main menu of the device settings. The countdown can be accelerated by 2 times and 99 times.

The device operates only within the limit of the activation place. If it is rendered out of bounds, standby mode is activated. The device goes into sleep mode.
There may be several device activation points. By default, the kit comes with an assistive device for single activation point.

So, what is this? This is an example of successful porting from the virtual to our real world. This game replica will make any game more authentic and revive any game scenario. Now Counter Strike is absolutely easy to play with live players and authentic props.

How does it work?

The basic physics of the device and the principle of operation.

The administrator sets the included Point (there may be several points), configures the main device. After all the settings, the device will turn off the display.

The team must find the place of activation (Points) and place the device in the signal zone. As soon as the device catches the signal, the display will turn on and you will be prompted to press any key on the keyboard. Pressing the keyboard will activate the password. As soon as the entire password appears on the screen, the player enters the password and presses #. The timer starts.

To disable the timer, the enemy team must find the device, press any key and wait for the password to be displayed. Players then enter the password and press #.

If during the password entry the player mistakenly presses another button, the time counting acceleration mode will be activated.

To enter a password in the DEFUSE KIT menu, the player presses * and enters a password (defuse code).

SETUP OF AUTONOMOUS MODULE ( POINT )

Select the location where the main device will be activated. Turn on the Point and hide it. Remember that the signal from the Point to the device does not exceed 4-5 meters. If the device is turned on (the timer is activated and the time is on) to be carried away from the Point beyond the signal, the device will automatically turn off and enter standby mode.

Technical information:

•Model NO.: 1.7 Counter Strike

•Type: Box

•Material: Plastic

•Color: Black/Grey/Green

•Size: Customizable { 230 x 110 x 54mm )

•Panel or saurface: plastic

•Setup through numeric keyboard with digital display
• Built-in lithium polymer battery (at least 5,000 milliamperes)
• Autonomous signal emitter
• Sirens 90db
• Net Weight: 1.6kg

The device includes:
• Bomb simulator
• Signal emitter
• Charge cable
• User's guide

11 orders

2 unit available 

200 €

Free Shiping

Our products are produced and sold for recreational and non-lethal gameplay and training purposes. Any modification of a Intelarms device or its components violates our customer agreements and removes all liabilities of Intelarms or our affiliates.